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Old Guard / IF Central Command Post / Out of Character / Only 96 Days Until RPG Maker 2!
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[quote][b]Remus (Jul 07, 2003 03:14 p.m.):[/b] [b]THE CHARACTERS[/b] [i]Member Characters[/i] 1. Xan (terran) - The main character of the game. A natural psionic (somebody born with unexplainable mental powers, a very rare thing that's unheard of in terrans) born on the planet Dorn (hey, that rhymes!). When he was just a little tyke (5 years old) some nasty draconan soldiers came and destroyed his village. They really don't like terrans, you see, because terrans were nasty to them and the draconans pretty much wiped out human civilization. His parents were killed along with all the village's other adults, and his best friend, Jaelis, was killed when she knocked him out of the path of an energy bolt. Xan was taken as a slave along with the other kids of the village, and brought to Draco to work on Lord Arraxis' plantation. He's been there 10 years as the game begins, keeping his abilities a close secret. 2. Kariis (mai'Roth) - Another resident slave on Arraxis' plantation. He's Xan's best friend, and that's kept him frm being sold for rough labor (Kariis is mai'Roth, a species of really tough silicon-based lifeforms). Xan's usefulness around the plantation (his abilities make him uniquely suited to calm and counsel fresh slaves dealing with the transition poorly) keeps himself and Kariis relatively protected. Kariis knows something of Xan's powers, but he does not let on. 3. Seila (terran) - A fresh arrival on Arraxis' plantation, part of a shipment which arrives at the start of the game. She seems to have a bit of psionic talent in her as well, and she uses it to with the respect and trust of her peers. She's a natural leader, and she has big dreams of fighting back the draconans and reclaiming Earth for terrans. But how far will she go to achieve that goal? 4. Nemin (terran) - Another from the new shipment, Nemin was the son of a poor drunkard and has some talent in thieving. His small, somewhat emaciated stature made him the perfect choice to be made an example of to the other new slaves. Throughout the journey to Draco the slavers starved and beat him, and when the shipment finally arrived at Arraxis' plantation, he is too weak to be of any use to Lord Arraxis. As is standard practice, the slaves are assembled that evening to watch the overseers torture the example to death. Seila rushes to his rescue, earning herself significant punishment. From that point on, Nemin will follow her through hell, serving as her right-hand man until he repays the debt with his life. 5. Arraxis (draconan) - Lord Arraxis comes from a noble family and has distinguished himself with a shining career in the military, rising to the rank of strike commander. It was on one of his many assaults on terran infestations that he acquired Xan, and because of the boy's usefulness, has kept him ever since. When the revolt comes, most of the draconans on the plantation are murdered, but Arraxis is kept alive as a hostage, to help the slaves arrange their escape from Draco. But for all his faults, Arraxis is no coward, and will prove a very difficult captive to hold... 6. Drone (Hive) - The Hive is a species of insectoids whose evolution has produced a curious feature of the sexes: females are very rare (one out of every few hundred), and males are mindless, controlled by the will of the nearest, strongest female. This arrangement led to a very violent history as the females strugged for control, but eventually the supremacy of one female was established, and ever since, females have been lobotomized at prematurity and kept as breeders, except in cases where a successor was needed for an aging Queen. The arrival of a strange presence in the current Queen's space, able to communicate with her mind-to-mind, prompts an unprecenteded experiment -- the release of a male from the psychic hold of the Queen, imbued with autonomy of will. This Drone joins Xan in his journey across the stars at the behest of the Queen, charged with collecting information for the Hive concerning the space beyond the Queen's psychic influence. 7. Eulik (silaan) - The captain of the Wetakkan ([i]lit.: fat, slow bird[/i]), Eulik started his career as a spacer with dreams of adventure, discovery, and excitement. What he found was a great deal of monotony. He has served aboard a dozen different starships ranging from luxury liners to ore mining vessels, in capacities ranging from technician to navigator to executive officer. A few years prior to his appearance in the game, he had finally amassed enough money to get his own ship. He operates primarily as a ferry, carrying cargo and passengers from desination to destination as he makes his circuit of the galaxy. However, his thirst for adventure often drives him to plot courses through the galaxy's rough patches -- spacial anomolies, intrasteller debris, and of course, areas known to be pirate hunting grounds. Thought the Wetakkan is neither fast nor flashy, it has been modified by Eulik over the years to house a very sturdy power core and an impressive (and hidden) armament for a ship its size. Eulik agrees to take Xan's party to Roth, one of the stops on the way to his current cargo's destination, for a good rate. It will prove to be a decision that will lead to the greatest adventure of Eulik's life. 8. Khet (ysarii) - This mercenary commander has been making a name for herself throughout the galaxy as the leader of a team of bounty-hunters, soldiers of fortune, and cutthroats capable of completing any missing. Originally only six warriors strong, Khet's team is now composed of twenty of the galaxy's most ruthless, cunning, and bloodthirsty mercenaries. Though the group is held together by the mutual self-interest of being paid better per-merc as a group than any individual could hope for independently, a certain level of respect and awe exists between the mercenaries and Khet. It doesn't stop one of them from trying to assert his or her dominance of the team and subsequently bleeding from the throat from time to time, of course. After the slave revolt and the escape from Draco, a shamed and embittered Lord Arraxis expends most of his remaining liquid capital on hiring Khet's mercenaries to hunt down and kill Xan. 9. Rook (nomad) - Almost half a century before the uprising on Draco which led to the fall of the Terran Federation, a group of terrans disgusted with the state of affairs among their own kind left terran space in a small fleet of shuttles and clippers, in search of a planet to call home. These immigrants came to be called nomads, because though they spread out through the galaxy, they continue to seach for their promised land to this day. Rook was only a child when pirates attacked and boarded his family's clipper. He hid and watched as the adults were murdered and his siblings and cousins were taken to be sold to the draconans, who drew no distinction between the nomads and terrans in general. Once the pirates had departed, Rook activated the distress signal and waited. It was two weeks before another pirate starship happened upon his crippled vessel. The captain, finding little of value to plunder from the clipper, took pity on Rook and brought him aboard his ship. Rook grew up working many different jobs, for the pirate captain and others after him. Most involved Rook's talent with small arms. By the time Rook was eighteen, he was working as a freelance assassin. He was good at his job, but his soul knew no peace. Rook traveled to Tianar, seat of the Order of Balance, and when they would not admit him into even the study portion of a Guardian's training, Rook did not leave. He sat in on classes, and learned meditation from observation, and slowly, over time, foud a measure of peace. When Rook was eventually deemed balanced, he passed the student tests easily and was accepted as an apprentice of the revered Guardian Thelient. At the time of his appearance in the game, Rook still faithflly serves the Order, plying his unusual talents in the maintenance of balance. He is dispatched by a heavy-hearted Thelient to locate and, if necessary, eliminate the source of a powerful imbalance in the universe: Xan. 10. Plinq* (vermaline) - A master thief, allegedly the greatest in the galaxy (if you ask her). Plinq is hired by Khet in Parallel Game I to plant a listening device within the walls of the Order of Balance, so that Khet can keep track of the Guardians' seach for Xan and stay ahead of them. Unfortunately for Plinq, Khet contacts the Guardians while she is on her way out, and she is apprehended before she can escape, thus saving Khet from having to pay the rest of Plinq's fee. Plinq sits in a cell for months while the events of the main game play out. But when Khet comes to visit, and the party takes pity on Plinq and asks for her release, Plinq decides to repay the favor with betrayal -- just as Khet did. 11. Hrayan* (gul-darakh) - Until relatively recently, Hrayan's life has been primarily centered around crime. He started out working as a hired thug on Calera, and slowly ascended the ladders of organized crime. He was a full-fledged enforcer when he first met Khet. Possessing a keen eye for talent, Khet recruited him immediately for triple the wages he had been making. However, after several years with the mercenaries, Hrayan met and married the love of his life, and retired from the band to start up his own business back on Calera. He runs the hotel where Seila quarters her officers when visiting Calera, and it is in this capacity that he meets Khet years after leaving her employ. Khet asks questions about one of the hotel's guests, and leaves peacably. If only that had been the last time Hrayan's past caught up with him... 12. Orinn* (zeshiv) - Son of a famous archaeologist known for her discovery of the largest Predecessor dig site yet unearthed, Orinn has spent his life trying to outdo his mother's accomplishments. The planet TC-7095 holds Predecessor secrets, he [i]knows[/i] it -- but progressing the traditional way is much too slow. The traps are too elaborate, the security systems too dangerous. He believes that his luck has finally turned when he meets and hires a talented young rogue Guardian able to sense the traps before they spring. Unfortunately, only a few hundred meters into the Predecessor compound, the Guardian is assassinated -- by another Guardian. Despite the curses he throws at Rook, he is now without a vanguard. Oh well. Perhaps he'll be lucky again when he returns to Calera... 13. Lox'Namar* (unapratu) - Bishop of the Church of the Grace of Sequiatal on Calera for years beyond count, Lox'Namar has dedicated his life to the service of his god. Many years ago, a troubled young nomad came to his church seeking solace for his tormented soul, and stayed with the bishop for many months. Though Lox'Namar did his best to impart the word of his religion to young Rook, the boy found no peace, and to the bishop's great disappointment, left the church. Later, when Rook is waiting for Xan and Seila to return from their trip to TC-2471, he makes a visit to the church, and the bishop recognizes him. Lox'Namar is deeply saddened to see Rook wearing the cloak of the Order. 14. Bredai* (silaan) - Bredai's father was a Guardian who died for the maintenance of Balance when she was very young. As a child she imagined that her parentage might mean that she was a natural psionic, but as she matured she found that her innate talents leaned toward science, research, and academia. She never lost her fascination with the nature of psionic talent, however, and now, as a professional scientist, she continues to explore the mysteries of the mind. She receives regular contributions from Seila's reserves, as the terran commander has keen interest in research which might give her an edge, should psionics ever become a problem. 15. Jule* (terran) - One of the slaves who arrived with Seila on Lord Arraxis' plantation, and who susequently escaped. Jule has stood with Seila from the beginning, and was one of her most trusted lieutenants throughout the slaver hunts. When it came time to prepare to take the fight to the draconans, Seila asked for a volunteer to re-enter Commonwealth space as a spy. Jule was not alone in stepping forward, nor was he Seila's first choice; he was, after all, a very useful tactician. But he was chosen over the others, and sent in with the help of a captured slaver, and delivered to the commander of the Commonwealth military. He periodically sends updates back to Seila containing whatever intelligence he is able to gather. But when the terran army is defeated, Jule is left alone in draconan space, no longer a spy, but now simply another slave. He continues to send transmissions from time to time, hoping that some remnant of the army he served, somehow, will come and extract him. *Special Character[/quote]
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