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Old Guard / IF Central Command Post / Out of Character / Only 96 Days Until RPG Maker 2!
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Emotions Legend
[quote][b]Remus (Jul 03, 2003 02:57 p.m.):[/b] [b]THE CHARACTERS[/b] [i]Non-Player Characters[/i] 1. Jaelis (terran) - Xan's childhood best friend, murdered in the assault on the terran village when she saves Xan's life by giving her own. It is an act of kindness and self-sacrifice which stays with Xan all his life, partially defining who he is. 3. Cilcis (draconan) - The on-site medic for the slaves, Cilcis has been a long-time terran sympathizer and does what she can to make their lives better, if on a small scale. Because of his long term on the plantation, she has adopted a motherly attachment to Xan. She is detested by the other draconans, who refuse to allow her to touch them, even in cases of medical emergency. Until Arraxis hires a medic exclusively for the overseers, they will continue to take their wounded to 200 km the city to be treated. 3. Lin (zeshiv) - The youngest child in a family of Guardians, Lin was devastated to learn that the Order of Balance would not allow her to be apprenticed to a Guardian following the completion of her classroom schooling. They explained to Lin that her internal balance still tipped toward bias after her years of studying, and that without balance she could not be trusted with the powers of a Guardian. Lin left Tianar in search of a teacher. After a long journey, Lin found Faran, a former Guardian who was long ago banished from both the Order and his homeland. Faran reluctantly agreed to teach her. 4. Faran (draconan) - Faran was a relatively weak natural psionic, but his meager powers were enough to earn him the fear and resentment of his friends and family. He left the Commonwealth while he was still young, afraid that he would be denounced to the Shi'Oam, the draconan priesthood. Faran traveled to Tianar, hoping that the Guardians could cure him of his curse. They could not, but they did convince him to stay and learn more about his powers. Though Faran always maintained a secret belief in good and evil, right and wrong, he was able to keep it concealed from his teachers well enough to pass the tests and graduate to apprenticeship. When Faran finally completed his training, he explained to his friend, Thelient, that he wanted to return to his homeland and try to change the rigid religious system which he had feared. Against his friend's advice, Faran returns to the Commonwealth. His words are lost on his brethren; he is quickly apprehended by Shi'Oam templars, and convicted of witchcraft. As mandated by their religion, the draconans remove Faran's eyes (which they believe to be the source or residence of evil powers). Exiled permanently now, Faran retired to Ixim, a calm world just outside the Commonwealth's border. There he lived for decades, until one day, a bright young zeshiv named Lin came to him, asking for his tutelege. In her Faran saw the same light of justice he had once felt in himself, and he accepts. 5. Thelient (silaan) - A contemporary and friend of Faran's during their schooling days and through the term of their apprenticeships, Thelient advised Faran not to return to the Commonwealth with dreams of change. Unlike his friend, Thelient truly believes in the princible of balance, and serves its cause zealously. In the years after Faran's departure, Thelient distinguishes himself within the Order, and by the time Lin leaves Tianar in search of a teacher, Thelient is a member of the Order's High Council. 6. The Queen (Hive) - The Queen had been alone for a very long time. The lonliness was, of course, self-imposed; she continued the long-standing tradition of lobotomizing the females of her own species, the only possible companions she could hope for. Until one day, a strange mind entered her awareness, neither controllable like a male's or disruptive like a female's. This mind asked a favor of her -- the temporary use of a small corner of her star system. In exchange, the Queen asked a favor of her own. She imprinted a male with the drive to follow this new mind and remember all that it observes, and then released the Drone from her control. This would allow her to see parts of the galaxy beyond the sphere of her influence, which until now had been limited by the speed-of-light psychic comminication between her mind and those of her minions. 7. Kree'ek (native) - Chieftain of the male camp on TC-6313. He hopes that the strange visitors from the sky will burn the female camp to the ground and destroy their magic relics so that he and his brethren can feel safe. 8. _______ (native) - Chieftain of the female camp on TC-6313. She hopes pretty much the same thing for the male camp. (I have the name written down somewhere.) 9. Baen (zeshiv) - One of Lin's older brothers, still in his apprenticeship. He was close to Lin before her departure and misses her greatly. 10. Rion (draconan) - The Grand Priestess of the Shi'Oam, the theocracy of the Commonwealth. Rion inherited the mantle from her father a few years before, and has since kept busy (and entertained) by stirring up controversy and conflict among the stodgy Shi'Oam aristocracy. Because it is forbidden for a terran to set eyes on the Grand Priestess, even represented on a screen or picture, Rion has never seen a terran in person, and is largely apathetic to their state. The formerly-disgraced but recovering Lord Arraxis is a regular fixture in her court, as he is championing a movement for complete terran eradication. She finds him very annoying and hopes soon to find an excuse to have him arrested. 11. ? ? ? ? ? (? ? ? ? ?) - Throughout the game, a strange voice speaks into Xan's mind, advising and guiding him, sometimes toward acts of cruelty or hatred which Xan cannot stomach. He does not know what the voice is and he has never revealed its existence to anyone, ever. But somewhere, deep in the bottom of his soul, Xan knows that the voice is the key to his destiny.[/quote]
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