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Old Guard / IF Central Command Post / Out of Character / Only 96 Days Until RPG Maker 2!
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[quote][b]Remus (Sep 16, 2003 10:44 a.m.):[/b] [b]EXTRA CONTENT[/b] Aside from the game's main quest, there are many major subquests tied to the story. [i]Subquest#1: Plinq[/i] Shortly after the start of Chapter III, Xan will dream-link to the mind of a vermaline thief who is sneaking into the Order of Balance. Protected by a machine which disrupts the psionics' perception of her, the thief (Plinq) manages to slip past the Order's defenses and plants an electronic listening device on communications array. Plinq is on her way out when the Guardians are suddenly and inexplicably alerted, and Plinq is captured. Xan wakes without understanding the significance of the dream. After Xan is able to come and go freely from the Order in Chapter V, he will be able to find Plinq in the cells in the basement. Should Xan try to talk to Plinq with Khet in his party, he will learn of Khet's part in the break-in from Khet. Once the player has completed the main quest and is playing the Open-Ended Game, visiting Plinq's cell with Khet once again will prompt the characters to plead for Plinq's release. Thelient will reluctantly agree, and Plinq thanks the party and leaves. Upon returning to stardock, the party will find the ship missing. The party will be able to find the ship again on Calera, where Plinq sold it to a local dealer. The price to buy it back being impossible, the party will be able to reclaim the Wetakkan by finding the dealer at the casino. A minigame will prove the party's worth, and the Wetakkan will be returned. A second minigame will earn the party information regarding Plinq's whereabouts. The party can catch up with Plinq on Ysar-Hara, where Plinq is preparing a revenge heist. Plinq tells the party that the Wetakkan's theft was necessary and squares them, but that if they want to recoup their losses they can join her in her heist. The heist is played out. Following the successful completion of the heist, Plinq concedes that the victim (a powerful merchant) will have bounty hunters looking for her and that a vacation would not be unwise. She agrees to stay aboard the Wetakkan.[/quote]
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