IF Command Online
IF Command Online Bulletin Board Forum (total 54 members)
home
|
login
|
register
|
search
|
today's posts
|
help
Index
/
Old Guard
/
Out of Character
/
A New World Order
Reply the topic
Please fill out all required (
*
) fields.
Nickname
*
enter your nickname.
Email
*
enter your email address.
To
Old Guard / Out of Character / A New World Order / Best 25 Games Ever (The Revised List)
Symbol
Subject
*
write the subject of your new topic.
Message
*
UltraBoard Codes
: on
HTML Tags
: on
Emotions Legend
[quote][b]Remus (Jan 06, 2004 09:37 a.m.):[/b] Over a year ago, I made a topic about the 10 best games ever. It was a pretty good list, if a little slanted. For one thing, "best" is kind of a vague term. Also, having only 10 slots severely limits the names that can receive the recognition the deserve. I also noticed that newer games kind of dominated the list, which wasn't very fair. So I've created a new list, with 25 slots. I'm defining "best" this time around as the games which either A) revolutionized or reinvented their genre, or created a new one all their own; B) existed within an existing genre as a well-crafted masterpiece, polished and near-flawless in execution; or C) were so beautiful, artistic, creative, or enjoyable that they have stuck with me as favorites in spite of any flaws they might have had. I'm going to try and keep the descriptions shorter this time, but no promises. Also, note that the listed system (PC, PS2, SNES, etc.) represents the system I played the game on. Many of these games saw multi-platform releases, and I'm not going to list every system every game appeared on. As for the release years, to the best of my knowledge (and research) these are the years each game was originally released, regardless of what system that was on. So, here goes. [b]25. ToonStruck[/b] - [i]PC, Burst Entertainment, 1996[/i] Special treatments make clowns funny [i]funny FUNNY![/i] Apparently the game designers were recieving some special treatments of their own. This game is hilarious. Christopher Lloyd plays Drew Blanc, a hack cartoonist who is drawn into a cartoon world by forces the manual warns you not to think to hard about. With the help of his animated sidekick, Flux Wildly (voiced by Dan Castellenetta), he must stop the evil Count Nefarious (Tim Curry) from malevolating Cutopia. It's funny, trust me. Good luck getting it to run on a modern computer, though. [b]24. Chrono Trigger[/b] - [i]SNES, Squaresoft, 1995[/i] A stand-alone RPG (or so it was intended) from the makers of the Final Fantasy series dealing with time travel. Sounds great, doesn't it? It was. This game has many different endings, and though I wasn't exactly floored by the one I got, even that couldn't tarnish the experience. It gets the details of time travel so awfully, terribly wrong that even the Back to the Future films will look believable afterward, but if I can forgive it that, you can too. [b]23. Shadowrun[/b] - [i]SNES, Beam Software, 1993[/i] One of the original genre-benders, this is an action/RPG/mystery/sci-fi/fantasy adventure. It's based on the pen-and-paper RPG by the same name, but also borrows heavily from William Gibson material, most notably Neuromancer. Knowledge of the original RPG or Gibson books is entirely unnecessary, just fun. It's a difficult game, but if you play on an SNES emulator the quicksave function will alleviate some of the stress. NOTE: there is a Sega Genesis game by the same name, also based upon the same RPG. It's a completely different game, however. This version was SNES-exclusive. [b]22. Homeworld[/b] - [i]PC, Relic, 1999[/i] I'm bad at RTS games. It's the micromanagement. Give me one ship, one soldier, whatever, and I'll wield it like a scalpel, but the more units I need to divide my attention between, the worse I'll do. That said, I really enjoy Homeworld, despite how bad at it I am. Because the game centers around space-based combat, it is presented in 3D, a rare thing for RTSs even today. In practice, this ended up being mostly a novelty; most of the action still takes place along a horizontal plane. But it was a novel effort, and I hear the sequel improves on it. The cosmic vistas are beautiful, the music grand, the story somehow shallow but profound at the same time, and the unit chatter is icing. "We caught 'em napping." [b]21. Donkey Kong Country[/b] - [i]SNES, Rare, 1994[/i] One of the best platformers for the SNES. DKC had two sequels for the same system, both of which were quite good in their own right. The graphics, prerendered sprites against prerendered backrounds, were strikingly pretty for the time, and the music was catchy but still appropriate throughout. Add to this the ability to play two-player cooperatively, and you have quite a neat game. Revitalizing the Donkey Kong franchise was a chancy gamble, but it paid off well, and set precedent for a number of others to follow.[/quote]
write your message here.
Preview your post and/or attach a file?
Powered by
UltraBoard
2000 Standard Edition,
Copyright ©
UltraScripts.com, Inc.
1999-2000.
Sign our Visitor's Log!