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Old Guard / Out of Character / A New World Order / Best 25 Games Ever (The Revised List)
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[quote][b]Remus (Jan 06, 2004 09:41 a.m.):[/b] [b]20. Blade Runner[/b] - [i]PC, Westwood Studios, 1997[/i] Okay, so in retrospect, this game had some strange issues. It is played like an inventory adventure -- you guide your sprite character around using the mouse, talking to people and picking up objects as you go. But the objects you pick up are [i]evidence[/i], so while having an object in your inventory may open up new conversation topics, you never use the objects you have on anything else. Add to that a rather conspicuous action component wherein you must right-click to draw your pistol and click on what you want to shoot, and you have an interesting game with some odd design choices. That said, this game was remarkably fluid for its time, allowing you about ten different endings which could leave you siding with either of the two opposing forces in the game, or refusing to join either party. On top of that, it's one rare occasion where the game is [i]better[/i] than the movie upon which it is based (which, ironically, was better than the book upon which [i]that[/i] was based). If you can look past the flaws, it's well worth the trouble. [b]19. Goldeneye[/b] - [i]N64, Rare, 1997[/i] One of the few FPSs for the N64, this game ate a remarkable amount of my time. The single-player missions kept me busy with three modes of difficult and special challenges for opening the game's cheats, and I have played more Goldeneye multiplayer than I have any other game's, ever. My friends and I played deathmatch games (License to Kill all the way, baby) for [i]two years[/i], and we only stopped because Rare released a quite-similar title called Perfect Dark which made a few improvements. One friend became so obsessed with the game that he studied the spawn point patterns so that he could kill you and be waiting for you when you came back, unarmed, regardless of the level. We balanced this out by beating him with the clunky, rumblepak-weighted controllers. [b]18. Starcraft[/b] - [i]PC, Blizzard, 1998[/i] I can't possibly detail the incredibly numerous and complex things which make this game great, and even if I could, someone else has probably already said it. And as I said berfore, I'm terrible at the RTS genre (see Homeworld, above), so in order to experience the plot of the game I had to [gasp] [i]cheat[/i]. But even an amateur like me can see that this game is about as perfect an RTS as has ever existed. The three races, which have non-synchronous units, are so perfectly balanced (well, if you count the Brood War expansion, that is) that even the most experienced and skilled players can attest to their equality. The single-player campaign tells a surprisingly good story, and the multiplayer mode is a loads of fun. [b]17. Super Mario RPG: The Legend of the Seven Stars[/b] - [i]SNES, Squaresoft/Nintendo, 1996[/i] Those who have heard my vocal proclamations that the Square/Disney partnership which spawned Kingdom Hearts is an unholy union that cannot be borne may wonder why this collaboration beteen Square and Nintendo wins praise instead. The answer is simple: Shut up and mind your own business. This could easily have been a ridiculously bad idea, but then, this was the Square of yore, the Square which had recently released the fantastic Final Fantasy VI and which had yet to produce VII. The game tells a whimsical tale about a sword which falls from the sky, shattering the Star Road, where wishes are received and granted. The sword's fall also interrupts a battle between Mario and Bowser over (as ever) Princess Toadstool, flinging all three to different corners of the world. In order to defeat this common enemy, Mario enlists not just the help of Mallow the cloud prince and Geno the supernatural defender, but also Princess Toadstool (who actually helps out for the first time since Super Mario Bros. 2) and Boweser himself. The plot is funny, the new characters are fun, and the game is an all-around good time. Special recognition goes to David Mercer, who bought me this game for my birthday the year it came out. He has yet to receive a present in return equal in coolness or monetary value. [b]16. Splinter Cell[/b] - [i]PC, Ubisoft, 2002[/i] I suppose there's probably no coincidence in the fact that the three newest games on this list are all from Ubisoft. This company has some remarkable talent going for it, in addition to a few very promising franchises (see Beyond Good & Evil, Prince of Persia: The Sands of Time, and Riven below). Splinter Cell was the first of the three that I played, and it is one of the best-executed stealth games ever. It ranks after Thief II, Metal Gear Solid, and Deus Ex (all below) because it doesn't provide an experience quite as moving as these other games, but on technical merits alone, it wins hands down. Splinter Cell's plot is the standard Tom Clancy stuff: you're a covert ops agent sent into the field to stop bad men from doing bad things with bad weapons. The fun is in the gameplay, and the gameplay is spot-on. Super-agent Sam Fisher feels sort of like a real-world Solid Snake; he's an experienced, gruff, no-nonsense commando who knows his shit and doesn't like being jerked around by superiors. Like all stealth games, you have to be ready to save and load a lot, and for this reason I recommend [i]against[/i] playing the PS2 version. If stealth just isn't your thing, you will not like this game. Sorry.[/quote]
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